Friday, February 28, 2014

Apex Destruction Reference!


The level I have will make use of wooden warning planks in the first lap, emphasizing on keeping away from the temple players are headed towards. Also I'd like to incorporate possibly huts made of wood players can drive through and wreck.

Sunday, February 23, 2014

Racing Track Intro

Since my class and I are making a fully functional racing game with individual tracks, I'm tasked with making a racing intro for my track. After doing some research across multiple games and tracks, I felt most inspired by this course from Sonic All-Stars Racing Transformed:


The intro segment is required to be 13 seconds in length for us, and I was purely interested in this intro because of how it shows some interesting angles and lovely views of the track, followed by an obstacle, the demon on the roof throwing tile at the players. It gives me some interesting ideas for storytelling in my level through use of the intro and obstacles, and I'll be sure to take note of it.

Friday, February 21, 2014

Explosive Prop Concept

I'm currently looking into making an explosive prop that can be damaged and explode. The concept is a crystal (purple/sky blue/green) that catches fire when slightly damaged (perhaps little pieces fall off?), yet after a short while, the crystal itself completely detonates in a small explosion, shattering it.


Quick block out of the crystal:


Sunday, January 26, 2014

Wednesday, January 22, 2014

Racing Course Pre-Pro Research: Stunts and Traps

Tagline: "The Last Breath of an Ancient Civilization"

Amidst the ideas I have in mind for this course, there's a few things from other games and movies I'd like to reference for their design. Some are just the mechanic, others are the traps/stunt setups themselves. I'll be sure to upload some isometric drawings.

Mario Kart DS: Bowser's Castle
Reference around 0:50. The shifting platforms could be an interesting mechanic.

Jet Car Stunts 2
Reference after 1:27. The 90 degree U-Turn is an interesting point of reference.

Speed Racer Movie
Point of interest after 1:08. The incredibly vertical downward slope is a fascinating idea.

Robbie Maddison's Jump in Los Vegas
This entire video gives the interesting idea of using a ramp to get to a higher spot, making a U-turn or any other actions, and returning back down on a ramp.

A few fast drawings:

 Dual function: Stunt and trap. Platform will lower and oncoming drivers can drive upwards to a ramp. Players under are at risk of being crushed by the pillar or having to make an effort to drive around it.

 Dual function: stunt and trap. Rooms shift left and right continuously. Traps in some such as retractable floor spikes, walls that crush drivers from the side, and smoke dispensers to blind players temporarily. The more "safer" rooms have ramps in them the players can use.

 Single function: stunt. This stunt is a 90 degree angled U-turn with an added shortcut should the driver continue on their path to the side rather than down the center of the track.

A fast drawing of the track overview. Still up for fixing and adjusting.

Monday, November 18, 2013

Ascension: Masters of Sorcery Physical Board Game

This is the final copy of the Ascension: Masters of Sorcery game! Now in retail physical form!


Wednesday, October 30, 2013

Print'n'Play Development: Finalization For Digital Rendition


This is the game's box illustration, and from here I'll place up the .pdf to the game itself.

                                                             Download the .pdf Here!

So far, this is the game's final stand in the digital rendition, towards which I am now tasked towards making a physical store shelf copy due soon!