Next is understanding the design of the level itself, so I've composed a quick vector map of the level I just ran through:
Friday, August 22, 2014
New Year, New Project. Side Scroller.
Since the year has started up once more, and we're given the tools to use Unreal Engine 4, we have begun the task of making a side scroller with the tech we have here. To make a side scroller, one must understand the mechanics of one. Jump physics, mobility, character abilities (special game mechanic), and level design. I have begun my search for reference and work by recording the intro level to Freedom Planet, a 2D side scroller sprite-based game that's an action platformer. Here's the game play video:
A simplistic level design, teaching players simple enemy designs, and item pickups as well as actions such as ladders, hanging bars, springs, and requiring double jumps.
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