Friday, September 19, 2014

FPS Level: Orbital Elevator - Finished!

After quite some time of work and texture jobs (most importantly - PARTICLE EFFECTS!), I was able to put together a really simplistic design of what I wanted to achieve using mostly BSP and a few meshes for specific reasoning in environment and spring pad use. Lot of panners and sparks to convey movement in a non-mobile asset space! Here's some screen caps!





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