Steven's Art Development Blog
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Friday, November 7, 2014
Looking Into Cinematic Views of the Environment
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Since I've been making so many 3D environments, I've started to notice that it's crucial for portfolio and for players to have a...
Friday, October 31, 2014
Boss Character Conceptual Design
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Since the game mechanic's coming to a close relatively soon, we're beginning our intro into the next project: making a multi-phased...
Friday, September 26, 2014
Up and Coming - Personal Game Mechanic!
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What with the FPS map finished, I've entered the threshold of the next project - creating a mechanic and building a game around it. Firs...
Friday, September 19, 2014
FPS Level: Orbital Elevator - Finished!
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After quite some time of work and texture jobs (most importantly - PARTICLE EFFECTS!), I was able to put together a really simplistic design...
Friday, September 12, 2014
FPS Map Building
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Time to whip out the isometric paper, because we're making a layout! Nothing here is set in stone, but the idea's main concept shoul...
Monday, September 8, 2014
Next Game Design Project: FPS Multiplayer Map!
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So since I've passed the 2D platformer tutorial level, it's time to move on to the next challenge project for this college year: an ...
2D Platformer - An Update
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Whelp, it's been roughly two weeks, and the platformer has been finished. Originally, we were intended to use assets given to us to use ...
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