Traditional Animation
TA was a class where we were able to develop multiple frames to make short motion pictures such as walk cycles, bouncing balls, and flour sack movements. This project was a simple characterized walk cycle for a creature or person we had to come up with our selves in a short time, followed by the practice of movement of the arms, legs, and body to display the character's personality and frame.
3D For Game Art
This class was based around our use of concept design and our ability to make those ideas into actual sculptures and be able to create backstories, detail textures, and show material use to develop the characters and landscapes we were assigned. This project is the Grunt Project, to which we were tasked with coming up with a background story, why the grunt is attacking, and what sort of landscape it would be found in. We were also given the work of creating an environment using real-life resources and sculpting/building a diorama.
Figure Drawing
Figure was a class revolving around the study of the human body in an effort to replicate it in terms of form and value. The weight shift, lightness to darkness, and overall sense of balance and action was a key feature in this class, consisting of the use of gesture drawings, renders, and the like. Here's a few examples.
This all is what I've accomplished in my Freshman year. I feel like much has been accomplished within the time I've had last year, and I hope to continue onward with future improvements.
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