Wednesday, September 25, 2013

Print'N'Play - Play Testing!

       This year, the class is taking a turn where we're building up to make a print and play game. First off however, is to play test existing games to get a better idea of how to develop a game that is simple to learn, put together, and has a skill cap to learn. One of our main choices to try out was one called Space Junkyard, a game built on the use of proper planning of resources, strategic placement of pieces, and a small bit of luck based on the fact you don't know what pieces are where.


      The game lasted roughly 30 minutes to an hour tops with four players, including the time it took to learn the rules of the game and apply them. The game was interesting enough to keep all of us in it, have a margin of fun and competition, as well as kept a fun compelling look in its art.


    Others games we've tried were games like Micropul, a game built solely on strategic methods of moving things and work around each player to accomplish personal goals, as well as using the others to make moves. Most games either had qualities of either Micropul or Space Junkyard, mainly having a simple learning curve, a skill ceiling to achieve, and a sense of a fun atmosphere to keep players interested. I feel like I have a few ideas in mind for my print and play thanks to this time of play testing.

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