After a large amount of play testing and time, the game was considered to have a lot of flaws. The mechanics were fine, but since the game was solely reliant on roughly 90% chance, it didn't feel like much was being accomplished. So upon this, I decided to rework the whole game.
All items in the previous game were recycled and reworked, in which case now this newer rendition only has 1 game mode, can still be 2-4 players, and is more focused on using the cube to stay in the game, where players are each focused on overcoming the enemy by defeating them.
The game name also had a change after the overhaul, now dubbed, "Ascension: Mastermind of Sorcery." I felt like this fit the theme far better and was easier to present, in which case also conformed to the new game idea. By re-using the properties from the last game, Calamity Cube, I was able to develop a game more built on resource gathering and using those resources to attack other players, all the while retaining a sense of randomness, yet not overpowering.
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