Sunday, October 6, 2013

Print and Play Development: A Second Alternative?

I was considering my theme for the "Calamity Cube" (formerly known as "Chaos Cube" in my last post) towards which I came up with an interesting idea after developing the theme:

What if my game had a SECOND PLAYABLE MODE?

That's right! Not only can players duke it out in a free-for-all competition for power from the great Calamity Cube, but now they can band together in a cooperative function to battle the Cube's power and its creator: Chaos.

Players will still have the ability to move the cube, to create effects, and the like from their cards, but Chaos is now a fifth player. Every end turn for each player, Chaos will shift the cube in a predetermined direction announced at the start of the round. The idea is to get Chaos to get a negative effect in order to damage him. He can only maintain up to five hits, or five rounds fastest to win. Players are only given up to two negative effects before being killed ingame. There's several catches, however:


  • Chaos is the top face of the Cube at all times.
  • Chaos can only move the cube in one direction once per turn, yet as he gets more and more damaged, he'll attempt to move the cube more than once in multiple directions per turn.
    • Example: Starting game Chaos will shift the Cube once to the right at the end of each player's turn. After taking four hits, Chaos will move the Cube four times in any direction at the end of each player's turn.
      • The way the direction is determined is by set of cards displaying which level of hits Chaos is on, displaying resistances, movement directions, and the sort.
  • For each player dead or not playing, there's a negative effect where they'd be.
    • This makes the game go faster, and also more challenging with the more negative effects on the Cube.

This game type can still be played with 2-4 players, as well! I considered it to be something worth bringing up, as it'd add another edge to this game idea.

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