Tuesday, April 22, 2014

Character Process

The character as of right now isn't complete, as I'm given one more day to do extra adjustments, however I'd love to be able to present some process work!

First: Grey Block Out


Second: High Poly Rendition via Zbrush


Third: High Poly to Low Poly Adjustments


Fourth: Baked Normals, Textures, and Specular Power


Future adjustments will be made soon. Next step is to take this character, place him in Mixamo, and work from there on animations.

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