Monday, April 14, 2014

Understanding A Racing Game Intro

The level is practically complete, and the cars are about set (Soon you'll be seeing those in the portfolio header)! So what does that leave? A good intro for the game itself to say something about the game play. But first thing's first - good reference to better understand what we're trying to achieve.

Dirt 3

After some searching and correction of limitations on what all we can accomplish, I chose to reference the Dirt 3 intro. We cannot use pre-rendered scenes and only game play in our trailer, so I believe this is a good reference to look into. The trailer itself shows different environments as the car in game drives through them. It also displays cool stunts and action camera shots alongside the car, around turns, and other interesting points of view to keep the player interested in the action of the race. The use of logo at the end was a nice touch for a smoother transition into the title sequence, and from there the player can then interact with the menu after observing the cinematic.

What I'd like to replicate would be the camera angles, race location shifts, and the multiple cars doing different things such as turning, jumping, and interacting with players' obstacles, all the while ending in a smooth transition to the intro scene.

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