Friday, February 28, 2014

Apex Destruction Reference!


The level I have will make use of wooden warning planks in the first lap, emphasizing on keeping away from the temple players are headed towards. Also I'd like to incorporate possibly huts made of wood players can drive through and wreck.

Sunday, February 23, 2014

Racing Track Intro

Since my class and I are making a fully functional racing game with individual tracks, I'm tasked with making a racing intro for my track. After doing some research across multiple games and tracks, I felt most inspired by this course from Sonic All-Stars Racing Transformed:


The intro segment is required to be 13 seconds in length for us, and I was purely interested in this intro because of how it shows some interesting angles and lovely views of the track, followed by an obstacle, the demon on the roof throwing tile at the players. It gives me some interesting ideas for storytelling in my level through use of the intro and obstacles, and I'll be sure to take note of it.

Friday, February 21, 2014

Explosive Prop Concept

I'm currently looking into making an explosive prop that can be damaged and explode. The concept is a crystal (purple/sky blue/green) that catches fire when slightly damaged (perhaps little pieces fall off?), yet after a short while, the crystal itself completely detonates in a small explosion, shattering it.


Quick block out of the crystal: