Monday, September 8, 2014
2D Platformer - An Update
Whelp, it's been roughly two weeks, and the platformer has been finished. Originally, we were intended to use assets given to us to use (simple grey blocks), as well as a photoshopped character and enemy character to develop our intro tutorial level, however we were given some liberties in changing our environment (sadly not the music preloaded in) if we had extra time on our hands. I couldn't pass up this chance, and went for a very 8 to 16-bit look while retaining 3D models. Nothing too crazy, but a nice stylistic approach. We finished our first few passes and I had to make some adjustments on the level's design as it felt too drawn out and lack of action. Changes will be made soon in UE4. Pics soon!
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