Friday, November 7, 2014

Looking Into Cinematic Views of the Environment

Since I've been making so many 3D environments, I've started to notice that it's crucial for portfolio and for players to have a cinematic that displays the environment. Granted, I've been doing this in the past, yet I haven't gotten into a full study of it. I've been looking through examples in games, where you enter new areas or vistas and a short cinematic shows the part of the world you just entered. Castlevania Lords of Shadow does this quite a lot.

Sadly, the best reference I could find was this developer's commentary on how they built the environments, and though most of the ingame footage is just a camera pan around the player, there's a few camera panning shots of what I was talking about before that are establishing shots for the world.


Movie reference also develops a good grounded basis to create work on, as movies are all camera operation. Here's the opening to the movie Hugo:


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